Education & Gen Knowledge +1
History +1
Mathematics +1
Choose one-
Biology +1
Geology +1
Physics +1
Basic Tech +1
This option takes up 2 years on your lifepath,
and costs 5 skill points
Education & Gen Knowledge +2
Teaching +1
History +1
Mathematics +1
Choose two-
Biology +1
Geology +1
Chemistry +1
Physics +1
Zoology +1
Language (choose one) +1
Athletics +1
Oratory +1
This option takes 4 years on your lifepath, and
costs 10 skill points. It is NOT cumulative with the 2 year general education
program.
Education & Gen Knowledge +4
Teaching +1
History +2
Mathematics +2
Choose to a total of +5
Biology +1 or +2
Chemistry +1 or +2
Physics +1 or +2
Geology +1
Zoology +1
Language (choose one) +1 or +2
Athletics +1
Oratory +1
Programming +1
Library Search +1
Botany +1
Anthropology +1
Composition +1
Electronics +1
Basic Tech +1
This option takes 2 years on your lifepath, and
costs 5 skill points.
Jury Rig +2 (if not a techie, add +1 to any tech
skill in this package instead)
Basic Tech +2
Choose any three-
CyberTech +1
Cyberdeck Design +1
Electronics +1
Electronic Security +1
Weaponsmith +1
This option takes 4 years on your lifepath, and
costs 9 skill points. It is NOT cumulative with the 2 year VoTech program.
Jury Rig +3 (if not a techie, add +1 to each of
2 other tech skills in this package)
Basic Tech +4
choose to total +6
Cybertech +1 or +2
Cyberdeck Design +1 or +2
Electronics +1 or +2
Electronic Security +1
Weaponsmith +1 or +2
Aero Tech +1
AV Tech +1
Gyro Tech +1
Programming +1
]2 year Medical program
-
This option takes 2 years on your lifepath, and
costs 5 skill points. Requires a general education program as pre-requisite.
Medical Tech +2 (If not a medtechie, add an extra
+1 to surgery instead)
Surgery +1
Pharmaceuticals +1
Education & Gen Knowledge +1
Diagnose Illness +1
Chemistry +1 OR Biology +1
This option takes 4 years on your lifepath, and
costs 11 skill points. It is NOT cumulative with the 2 year medical program.
Requires a General Education program as a pre-requisite.
Medical Tech +3 (If not a medtechie, add +1 to
surgery, and +1 to Pharmaceuticals instead)
Surgery +2
Pharmaceuticals +1
Education & Gen Knowledge +2
Diagnose Illness +2
Chemistry AND Biology to total +3
choose two-
Biotech +1
Cryotank Operation +1
First Aid +2
Zoology +1
Teaching +1
Expert: single specialty (Plastic Surgery,
Geriatrics, Pediatrics, Cardiology, etc.) +1
This option takes 6 years on your lifepath, and
costs 18 skill points. It is NOT cumulative with the 2 or 4 year medical
programs. This program is only available to characters of the Medtechie
role. This program requires a General Education program as a pre-requisite.
Medical Tech +4
Surgery +3
Pharmaceuticals +2
Education & Gen Knowledge +2
Diagnose Illness +3
Chemistry +2
Biology +2
Choose to total +6
Biotech + 1 or +2
Cryotank Operation +1 or +2
First Aid +2 or +4 (counts as half points)
Zoology +1
Teaching +1 or +2
Mathematics +1
Genetics +1 (counts as double points)
Botany +1
Expert: single medical specialty +1 or
+2
This program takes 2 years on your lifepath,
and costs 4 skill points. This program requires Highschool or a General
Education program as a pre-requisite
Resources +1 (corporate characters only)
Stock Market +1
Business Sense +1
Education & Gen Knowledge +1
Accounting +1
Human Perception +1
This program takes 4 years on your lifepath,
and costs 10 skill points. It is NOT cumulative with the 2 year business
program. This program requires Highschool or a General Education program
as a pre-requisite.
Resources +2 (if not a corp, add +1 to business
sense instead)
Business Sense +2
Stock Market +1
Education & Gen Knowledge +2
Accounting +2
Oratory +1
Wardrobe & Style +1
Human Perception +1
Social +1
Expert: Business Law +1 OR Expert: Company Procedures
(single company) +1
This program takes 1 year on your lifepath, and
costs 3 skill points.
Education & Gen. Knowledge +1
Any three-
Paint or Draw +1
Photo & Film +1
Play Instrument +1
Perform +1
Charismatic Leadership +1 (rockers only)
Oratory +1
Language (any one) +1
Dance +1
This program takes 2 years on your lifepath,
and costs 6 skill points. It is NOT cumulative with the 1 year arts program.
Education & Gen Knowledge +2
choose a total of +7
Paint or Draw +1 or +2
Photo & Film +1 or +2
Play Instrument +1 or +2
Perform +1 or +2
Charismatic Leadership +1 or +2 (rockers
only)
Perform +1 or +2
Oratory +1
Language (any one) +1
Dance +1 or +2
Composition +1
This program takes 2 years on your lifepath,
and costs 6 skill points. This program requires Highschool or a General
Education program as a pre-requisite.
Programming +2
Programming +4
Credibility +2 (if not a media, +1 on any other
skill in this package)
Education & Gen Knowledge +1
Authority +1
Highschool-
General Education-
VoTech-
Medical Program-
Business Programs-
Arts Program-
Computers Programs-
Police Academy-
Journalism Program-
PhysEd Program-
Financial Aid-
Work for it-
Sell out to a corporation-
Military Service-
In the case of Police Academy-
Failed a class! Choose any one skill
from your current education package, and reduce it by 1 point.
Expelled! You are expelled from the
school, and may not continue education in the category of the program you
were in at the time. If you were in the shortest version of any program,
you gain none of the skills (but only spend one skill point). If you were
in a longer version of your program, you take the highest version of the
program you completed enough years for, but spend 1 extra skill point on
it. (i.e., washing out in the 5th year of a 6 year medical program, you
still get the 4 year program at +1 skill point cost)
Illness or Addiction! You have either
contracted a serious illness, or become addicted to some drug (GM's choice,
or 50% chance of either). Loose 1 point of either REF or COOL (D10, even
= REF, odd = COOL). Additionally, if it is an addiction, roll 2D6 under
your BODY, or you are still addicted.
Financial Disaster! You have to take
time off from school to earn the extra money. Increase the time to complete
your current program by 1 year. (If in Police Academy, you have a D10x500eb
debt instead)
Accident! You were in some sort of
horrible accident. Roll a D10. 1-4, you were terribly disfigured. Subtract
D10/2 from your ATTR. 5-7, you were hospitalized for d10 months. If you
roll 3 or more, take an extra year to complete your current program. 8-9,
subtract D6/2 points from skills in your current program, due to lost study
time. 10, you still have nightmares about the accident which cause you
to wake screaming (7 in 10 chance each night).
Lover, friend, or relative killed.
Roll a D10. 1-5, they died accidentally. 6-8, they were murdered by unknown
parties. 9-10, they were murdered, and you're pretty sure who did it. Roll
a second D10, 1-2, the guilty party has been arrested/charged with the
crime. 3-4, the guilty party has been charged, but remains at large. 5-9,
no charges have been made. 10, the cops think you did it!
False Accusation! Roll a D10. 1-2,
the accusation is theft. 3-4, accused of cheating, and expelled from one
class. Reduce 1 skill in your current package by 1 point. 5-6, accused
of cowardice. 7-8, accused of murder. 9-10, accused of rape.
Mental or Physical Incapacitation.
Roll a D10. 1-3, it's some type of nervous disorder, probably from bioplague--
Loose 1 point of REF. 4-7, it's some kind of mental problem. You suffer
from anxiety attacks, and/or phobias. Loose 1 point from COOL. 8-10, it's
a physical problem. You suffer from shakes, or the effects of some debilitating
illness. Loose 1 point from BODY.
You excel at your studies! Finish your
current program 1 year ahead of schedule, or, if this is your final year,
add +1 to any two skills in your current package.
Financial Windfall! If you are working
your way through your current program, you needn't spend the extra year.
If you are already in the final year, or paying by other means, you gain
D10x200eb.
Join a Martial Arts/Fencing club on
campus. Add +1 to any martial arts, fencing, or Melee skill, or begin one
of these skills at +2.
You are a 'teachers pet'. One of
your teachers takes a special liking to you. Add +1 to any skill in your
current package.
Make friend with an intern in the City
Government! Roll a D10. 1-4, they're in the police department. 5-7, they're
in the DA's office. 8-10, They're in the mayors office.
Join an 'Outdoor Sports' club on campus.
Add +1 to Wilderness Survival, Athletics, Swimming, or Endurance.
A local boostergang has decided they
like you (you have no idea why). You may call upon them for one favor/month
as if you had a gang rank of +2, but don't push it, or you may find yourself
on the wrong side of your 'friends' hardware.
Find a Combat teacher! Add +1 to any
weapon skill except Martial Arts or Fencing, or start a new skill at +2
Education & Gen Knowledge +2
System Knowledge +1
Composition +1
Library Search +1 FONT>
Interface +1 (netrunners only)
This program takes 4 years on your lifepath,
and costs 12 skill points. It is NOT cumulative with the 2 year computers
program. This program requires Highschool or a General Education program
as a pre-requisite.
Education & Gen Knowledge +3
System Knowledge +2
Composition +2
Library Search +1
Interface +2 (if not a netrunner, add +1 to any
other skill in this package instead)
Mathematics +1
Cyberdeck Design +1
Basic Tech +1
This program takes 2 years on your lifepat h,
and costs 5 skill points.
Interview +1
Expert: Press Rights +1
Photo & Film +1
Know Language (any one) +1
Composition +1
Education & Gen Knowledge +1
This program takes 2 years on your lifepath,
and costs 5 skill points.
Athletics +2
Martial Arts (any one) +1
Endurance +1
Strength Feat +1
Expert: Physical Fitness +1
Police Academy -
This program takes 1 year on your lifepath, and
costs 3 skill points. It is only available to characters of the cop role.
Requires Highschool as a pre-requisite.
Expert: Police Procedures +1
Expert: Law +1
Choose two-
Handgun +1
Brawling +1
Melee +1
Interrogation +1
Athletics +1
What it Takes -
Education takes time, money, and a lot of effort
on the part of the student. After all, if it was easy, every street punk
would have a college degree. This listing tells what is required for each
of the educational packages listed above. Pre-requisite programs are listed
above, with the program descriptions. If you fail an entrance exam, you
can try again for that program next year, if you aren't in another program
at that time. With the permission of the GM, you may try to test out of
pre-requisites. If such a test is allowed, the difficulty of the test is
decided by the GM. You may not attempt to test out any pre-requisite more
than once.
This, or its equivalent, is still free for anyone
who wants it in Europe, Japan, and most parts of North America. If you're
anywhere else, it's at the GM's discretion.
You must pass 1 entrance exam for the general
education program. Roll a D10 + INT + (1/2 LUCK) + Education & Gen
Knowledge. You need a 15 for the 2 year program, or a 20 for the four year
program.
You must pass 1 entrance exam for the VoTech
program. Roll a D10 + TECH + (1/2 LUCK) + Basic Tech. You need a 15 for
the 2 year program, or a 20 for the 4 year program.
You must pass 2 entrance exams for the medical
program. For the first, roll a D10 + INT + (1/2 Luck) + Education &
Gen Knowledge. You need an 18 for the 2 year program, a 21 for the 4 year
program, and a 25 for the 6 year program. For the second entrance exam,
roll a D10 + TECH + LUCK + (1/2 of Biology or any 1 medical skill). You
need a 20 for all programs.
You must pass 1 entrance exam for the business
program. Roll a D10 + INT + (1/2 (EMP + LUCK)) + Education & Gen Knowledge.
You need a 20 for either program.
This program is open to anyone with the time
and money to take it.
You must pass 1 entrance exam for the computers
program. Roll a D10 + INT + (1/2 (TECH + LUCK)) + Programming. You need
a 20 for the 2 year program, or a 24 for the 4 year program.
This program is open to any Cop with a highschool
diploma.
You must pass 1 entrance exam for this program.
Roll a D10 + (1/2 (INT + LUCK)). A 15 is required for this program.
This program is open to anyone with the time
and money to take it.
How did ya pay for it?
With the exception of Highschool, all of these programs
cost something. Police Academy is a
special case, but for the others, you gotta come
up with cash. Your options are -
Yep, this is still available in the '20s, but
it ain't easy to get. Roll a D10 + INT + LUCK + Education & Gen Knowledge.
You need a 25 for full scholarship/grant. An 18 will get you student loans.
You get one financial aid roll at the beginning of each program you take.
If successful, you get the financial aid you qualified for for the full
duration of the program. If you fail, you cannot try again for financial
aid for that program. For every year of student loans you take, you must
repay 50eb per month for 10 years after you finish school. (5 years of
student loans means 250eb/month, NOT 50eb/month
for 50 years)
You can work for education money. If you choose
this option, it takes one year longer to complete the program. Alternatively,
you can complete it in the normal time, but with decreased results. If
you choose this option, remove 11 - INT points from the skills earned in
the program, as you don't have enough time to for your studies and employment.
Some corps will pay for your education, and guarantee
a job when you finish. If you take this option, the corp chooses what skills
you take wherever there is a choice available within your program, and
you have a 5 year contract with them for every year of education they paid
for.
For every 2 years of prior military service in
the us armed forces, the government will pay for 1 year of education. Service
in other military organizations may qualify for similar benefits at the
GM's discretion.
The department pays for it, but you have an 8
year minimum service contract when you graduate.
A note on skill point costs -
Normally, only pickup skill points can be spent
on the education programs. However, in the event that a character has too
few pickup skill points remaining for the program, they may spend career
skill points on it if, and only if, the package contains twice as many
points in career skills for that character as the number of career skill
points that character spends. The number of career skill points spent into
a program may never exceed the number of pickup skill points spent
into it. A character must apply all remaining pickup skill
points to a program before any career skill points may be applied.
Lifepath -
Student's live a somewhat different life than the
average streetpunk. For each year on your life path for which you were
in school, use the following lifepath tables instead of the equivalent
tables listed in the CP2020 main rulebook. Any table not listed here uses
the tables from the main rulebook.
Disaster Strikes!
Roll a D10
You Get Lucky!
Roll a D10